
Preds are glass cannons, but put out good damage. And they often don't have enough bodies to bubble wrap their key units, meaning a good assault from you can take key units (like this preds) out of the game indefinitely. Tesla will rip through them unless in they're in cover. Marine infantry is pretty good these days, but they do have weakness to certain weapons. When the centurions drop, he'll be forced to reposition the preds. Set up as far as possible with your juicy targets out of LoS, or in cover, vs his predators. Bring them down and you'll cripple his fire base, and make him more static. They're the unit you should concentrate fire on. Presumably the centurions are rocking lascannons, if you're feeling like your drowning in lascannon fire. You can definitely beat this list quite handily. His list is "2 predators, 1 dreadnought, 2 captains, 3 centurions and the rest is all infantry (2000 pts)." Firstly, it's not optimised at all. I play Fists, and they are a pretty good chapter these days, but it sounds like your friend isn't really playing to their strengths, with specialist detachment rules, so you can be thankful for that! I will definitly look more into some cheap fast attack for the vehicles and the use of infantry would definitly come in handy. I think they're pretty fast, and if you can just touch the Predators you can shut them.down.

Maybe start using your Warriors as Immortals as a starter.Īgaint the vehicles, Scarab Swarms might be something to look into. I'm rusty on my Necrons so I can't give very specific advice, but I'd look at trading away the Monolith and maybe the Tomb Stalker, and loading up on some more infantry that can hurt him at range. It looks like he outranges you considerably, and because a lot of your points is in vehicles, he can do a bunch of damage before you can really punch back. I play an overlord, 20 warriors, 6 destroyers, 1 destroyer lord, 1 stalker, 1 doomsday ark, 1 tomb sentinel, 1 monolith and 10 praetorians. He generally plays 2 predators, 1 dreadnought, 2 captains, 3 centurions and the rest is all infantry (2000 pts). maybe a necron list that's heavy on warriors. As Not online said, his list basicly hard counters a vehicle heavy list. Have you tried to just swamp him in bodies?īrianDavion wrote: well nothing about his list seems terriably off, he's playing a list that, is proably mostly a fluff list (Imperial fists are siege experts)Ĭan you give us some ideas as to what proportions you're running in? if he's spamming a ton of las canons you might be having some trouble if you're running a list with not a ton of models. Seems he is pretty hard countering your vehicle heavy lists. When I play admech it's usually Cawl, a Dunecrawler, Robots, Rangers, Infiltrators and destroyers. I play necron warriors, 6 destroyer (with lord as HQ), a doomsday ark, a triarch stalker and other elites and vehicles. He also plays captains and other HQ's that let him reroll filed hit and wound rolls. He plays imperial fists and he spams lascannons in every shape and form (predators, centurions, dreadnoughts, devestators, etc.). I should mention we are both relatively new player (I have played for a little over a year, he for 2 years). Necrons and Ad Mech are also pretty weak armies so it may be your own lists are lacking in certain areas.įirst off, thanks for the reply. Can you give us a sample list your opponents are using, along with some of your lists? That might help people figure out where the problem lies. They are usually seen as expensive, with poor vehicles and a lot of bad options, while they don't really have too many brilliant options.

Exceptions to that would be Deathwatch or Guilliman Ultramarines. Slipspace wrote: Space Marines are generally considered one of the weaker armies.
